

- The wormwood mutiny pdf download full#
- The wormwood mutiny pdf download download#
- The wormwood mutiny pdf download free#
Click Download or Read Online button to get The Caine Mutiny book now. This flexibility allows GMs to use Plunder & Peril however they wish, from using the adventures within to boost the PCs’ experience before moving to the next adventure in the Adventure Path to using it as the beginning of their own sandbox adventures set in the Shackles.Home › eBooks Download › the caine mutiny The Caine Mutinyĭownload The Caine Mutiny PDF/ePub or read online books in Mobi eBooks. The two sets of adventures complement each other well, but hopping back and forth between them is entirely optional. Of course, none of the material from the Skull & Shackles Adventure Path is necessary for Plunder & Peril. Thus, it’s easy to go directly from the end of “Black Coral Cove” to the beginning of Tempest Rising, even if you didn’t begin with The Wormwood Mutiny. This makes them respected-and possibly even feared-pirates of the Shackles, and gives them the reputation needed to be taken seriously by the Pirate Council. While the PCs’ exact Infamy score is not tracked during Plunder & Peril, if the PCs complete all three adventures, you can grant them an Infamy score of 20. To move from The Wormwood Mutiny to “Rum Punch,” the PCs could take the Man’s Promise (the ship gained at the end of The Wormwood Mutiny) to Lilywhite to refit the ship’s profile, rather than to Rickety’s Squibs, and encounter Varossa while waiting for the work to be done. This may be preferable for groups who dislike ship-to-ship combat, which is common in Raiders of the Fever Sea.
The wormwood mutiny pdf download free#
In this case, Plunder & Peril essentially replaces Pathfinder Adventure Path #56: Raiders of the Fever Sea, giving the PCs an alternative way to earn the fame and fortune needed to win respect as Free Captains of the Shackles. If you want to do so, follow Pathfinder Adventure Path #55: The Wormwood Mutiny with “Rum Punch,” followed by “Dangerous Waters” and “Black Coral Cove,” then move to Pathfinder Adventure Path #57: Tempest Rising. It’s also possible to use the adventures in Pathfinder Module: Plunder & Peril as part of the Skull & Shackles Adventure Path. These adventures can be run back to back as a full-length adventure, but if your group doesn’t want to be immersed in the piratical themes of the Shackles for that long, any of these adventures can also be run as a standalone experience. Rather than present a single adventure, we offer three separate short adventures written by three different authors, all connected by common plot threads (and references to a common set of appendices). The organization of this book is also a bit of a departure for the Pathfinder Module line.
The wormwood mutiny pdf download full#
The goal is to create a fun and fast-paced experience full of pirate flavor without going so far as to give good-aligned characters serious moral qualms. On the other hand, while the PCs have plenty of opportunities to act like pirates, at no point are they asked to raid towns, board merchant ships, or force anyone to walk the plank. It works best for characters who desire to become wealthy and famous masters of the high seas, and are willing to bend the rules to achieve those goals. Pathfinder Module: Plunder & Peril takes the PCs to the Shackles, and gives them an opportunity to enjoy a taste of the pirate life.
